
In either case, a wily or intelligent Houri may very quickly rise to find herself an effective force in local politics and an invariably powerful woman. They may also be found outside the temple in the company of especially rich and powerful men, either as a treasured wife, concubine or particularly favored slave. These in turn may go on to found brothels or even "training house s" of their own, in which they very best girls often become Houri themselves. Their powers, while spell-like in effect, derive from their long years of training and, while having in-game effects that greatly resemble certain spells, are entirely natural in origin.Īlthough Houri are rarely found in the midst of common prostitutes, some few do leave the confines of their temples and Harems to establish themselves as especially desirable an expensive prostitutes. Trained and educated from a very young age in diverse means of pleasuring both themselves and others, often by a Temple or faith-sponsored brothel, Houri wield power over t he manifold desires and lusts in the heart's of others. Houris, or Nymphs of Paradise, as they are commonly known, are a very specialized class of Rogue, combining elements of the magic user and the cleric in terms of their party role and special abilities. The Annora and Saffron characters from Firefly are prime examples of Houri in modern media.

Although the class was originally envisioned as an NPC class in the White Dwarf article, as recent entertainment trends have shown, the Houri makes for an effective (and interesting) player character as well. The class is not in the least politically correct (thank god) but does allow players interested in portraying the temptress style character (or, for that matter, a " charmer" such as James Bond) the chance to do so. Please take note: While the flavor of these rules has changed somewhat, mechanically there are very few differences from the original version of this class as written by Brian Asbury and originally published in White Dwarf issue number 13.
